// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

200 create KmosquitoDistractFire1 0 80 BottomLurkUpSides 90 1.3 5 11 DropsBonus	// AAA
180 create KmosquitoDistractFire1 0 80 BottomStrikeUpSides 90 1.3 5 10
0 create KmosquitoDistractFire2 -40 80 BottomLurkUpSides invert 90 1.3 5 0	DropsBonus// BBB
20 create KmosquitoDistractFire1 0 80 BottomStrikeUpSides 90 1.3 5 9
20 create KmosquitoDistractFire1 0 80 BottomStrikeUpSides 90 1.3 5 8
20 create KmosquitoDistractFire1 0 80 BottomStrikeUpSides 90 1.3 5 7 DropsBonus

120 create KmosquitoDistractFire2 -40 80 BottomStrikeUpSides invert 90 1.3 5 1
0 create greenCrestFast1 20 80 BottomLurkSiddleUp 90 1.3 4 0	// CCC
20 create KmosquitoDistractFire2 -40 80 BottomStrikeUpSides invert 90 1.3 5 2
20 create KmosquitoDistractFire2 -40 80 BottomStrikeUpSides invert 90 1.3 5 3
20 create KmosquitoDistractFire2 -40 80 BottomStrikeUpSides invert 90 1.3 5 4 DropsBonus

0 startAttacking

120 create greenCrestFast1 20 80 BottomStrikeSiddleUp 90 1.3 4 1
0 create greenCrestFast2 60 80 BottomLurkSiddleUp invert 90 1.3 4 11	// DDD
20 create greenCrestFast1 20 80 BottomStrikeSiddleUp 90 1.3 4 2
20 create greenCrestFast1 20 80 BottomStrikeSiddleUp 90 1.3 4 3
20 create greenCrestFast1 20 80 BottomStrikeSiddleUp 90 1.3 4 4

120 create greenCrestFast2 60 80 BottomStrikeSiddleUp invert 90 1.3 4 10
0 create KbatBomber1_h2 20 80 BottomLurkReverseUpSides invert 90 1.3 3 11	// EEE
20 create greenCrestFast2 60 80 BottomStrikeSiddleUp invert 90 1.3 4 9
20 create greenCrestFast2 60 80 BottomStrikeSiddleUp invert 90 1.3 4 8
20 create greenCrestFast2 60 80 BottomStrikeSiddleUp invert 90 1.3 4 7

120 create KbatBomber1_h2 20 80 BottomStrikeReverseUpSides invert 90 1.3 3 10
0 create KbatBomber1_h2 40 80 BottomLurkHigherUpSides invert 90 1.3 3 0	// FFF
20 create KbatBomber1_h2 20 80 BottomStrikeReverseUpSides invert 90 1.3 3 9
20 create KbatBomber1_h2 20 80 BottomStrikeReverseUpSides invert 90 1.3 3 8
20 create KbatBomber1_h2 20 80 BottomStrikeReverseUpSides invert 90 1.3 3 7

120 create KbatBomber1_h2 40 80 BottomStrikeHigherUpSides invert 90 1.3 3 1
20 create KbatBomber1_h2 40 80 BottomStrikeHigherUpSides invert 90 1.3 3 2
20 create KbatBomber1_h2 40 80 BottomStrikeHigherUpSides invert 90 1.3 3 3
20 create KbatBomber1_h2 40 80 BottomStrikeHigherUpSides invert 90 1.3 3 4

// redCrestQuick1 in odd columns, redCrestQuick2 in even
40 create redCrestQuick2 -60 80 BottomLurkStepUpCenter 90 1.3 2 0	// GGG
0 create redCrestQuick1 60 80 BottomLurkStepUpCenter invert 90 1.3 2 11	// HHH
180 create redCrestQuick1 -60 80 BottomStrikeStepUpCenter 90 1.3 2 1
0 create redCrestQuick2 60 80 BottomStrikeStepUpCenter invert 90 1.3 2 10
20 create redCrestQuick2 -60 80 BottomStrikeStepUpCenter 90 1.3 2 2
0 create redCrestQuick1 60 80 BottomStrikeStepUpCenter invert 90 1.3 2 9
20 create redCrestQuick1 -60 80 BottomStrikeStepUpCenter 90 1.3 2 3
0 create redCrestQuick2 60 80 BottomStrikeStepUpCenter invert 90 1.3 2 8
20 create redCrestQuick2 -60 80 BottomStrikeStepUpCenter 90 1.3 2 4
0 create redCrestQuick1 60 80 BottomStrikeStepUpCenter invert 90 1.3 2 7


100 create kgreenStriker1 right 52 cutAcrossAndUpRow0 180 1.3 0 4
0 create kgreenStriker2 left 42 cutAcrossAndUpRow0 invert 0 1.3 0 7
16 create kgreenStriker1 right 52 cutAcrossAndUpRow0 180 1.3 0 3
0 create kgreenStriker2 left 42 cutAcrossAndUpRow0 invert 0 1.3 0 8
16 create kgreenStriker1 right 52 cutAcrossAndUpRow0 180 1.3 0 2
0 create kgreenStriker2 left 42 cutAcrossAndUpRow0 invert 0 1.3 0 9
16 create kgreenStriker1 right 52 cutAcrossAndUpRow0 180 1.3 0 1
0 create kgreenStriker2 left 42 cutAcrossAndUpRow0 invert 0 1.3 0 10
16 create kgreenStriker1 right 52 cutAcrossAndUpRow0 180 1.3 0 0
0 create kgreenStriker2 left 42 cutAcrossAndUpRow0 invert 0 1.3 0 11

210 create redCrestQuick1 right 50 cutAcrossReflectAndUpRow1 180 1.3 1 7
0 create redCrestQuick2 left 50 cutAcrossReflectAndUpRow1 invert 0 1.3 1 4
16 create kGreenInsectBoss right 50 cutAcrossReflectAndUpRow1 180 1.3 1 8
0 create kGreenInsectBoss left 50 cutAcrossReflectAndUpRow1 invert 0 1.3 1 3
16 create kgreenStriker3 right 50 cutAcrossReflectAndUpRow1 180 1.3 1 9
0 create kgreenStriker4 left 50 cutAcrossReflectAndUpRow1 invert 0 1.3 1 2
16 create kGreenInsectBoss right 50 cutAcrossReflectAndUpRow1 180 1.3 1 10
0 create kGreenInsectBoss left 50 cutAcrossReflectAndUpRow1 invert 0 1.3 1 1
16 create redCrestQuick1 right 50 cutAcrossReflectAndUpRow1 180 1.3 1 11
0 create redCrestQuick2 left 50 cutAcrossReflectAndUpRow1 invert 0 1.3 1 0

0 create enemySquidSlowPhoton right 10 SlowBouncyAcrossFire invert 180 X X X DropsBonus

//310 create kgreenStriker right 35 cutFromRightLoopDownUpColumn5 180 1.3 0 5
//16 create kgreenStriker right 35 cutFromRightLoopDownUpColumn5 180 1.3 1 5

//3 create kgreenStriker left 20 cutFromRightLoopDownUpColumn5 invert 0 1.3 0 6

//13 create redCrestQuick right 35 cutFromRightLoopDownUpColumn5 180 1.3 2 5
//3 create kgreenStriker left 20 cutFromRightLoopDownUpColumn5 invert 0 1.3 1 6

//13 create KbatBomber1_h2 right 35 cutFromRightLoopDownUpColumn5 180 1.3 3 5
//3 create redCrestQuick left 20 cutFromRightLoopDownUpColumn5 invert 0 1.3 2 6

//13 create greenCrestFast right 35 cutFromRightLoopDownUpColumn5 180 1.3 4 5
//3 create KbatBomber1_h2 left 20 cutFromRightLoopDownUpColumn5 invert 0 1.3 3 6

//13 create KmosquitoDistractFire right 35 cutFromRightLoopDownUpColumn5 180 1.3 5 5
//3 create greenCrestFast left 20 cutFromRightLoopDownUpColumn5 invert 0 1.3 4 6

//16 create KmosquitoDistractFire left 20 cutFromRightLoopDownUpColumn5 invert 0 1.3 5 6

500 switchSwoopingFile swoopingPhase2

0 waitNumEnemiesAliveOfType 2 kGreenInsectBoss
100 summon carrierInsect right -10 random
